Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
21 results for turntable
Setup: SceneComponent(root) → SpringArmComponent(child) → CameraComponent(child). SpringArm: UsePawnControlRotation=false, TargetArmLength=500. Orbit: InputAxis MouseX → MakeRotator(0,0,Value*Sensitivity) → AddRelativeRotation(SpringArm). Zoom: MouseWheel → GetTargetArmLength → Subtract(Current, Axis*Step) → FClamp(Min,Max) → SetTargetArmLength.
Spawn Sound at LocationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPattern: Pickup actor with SphereCollision(overlap), StaticMesh visual. OnComponentBeginOverlap → CastTo PlayerCharacter → Success: call AddScore/AddItem interface on player → PlaySoundAtLocation → SpawnEmitterAtLocation → DestroyActor(self). Set collision to OverlapOnlyPawn for performance.
UGameplayStatics::PlaySoundAtLocation.
Play Sound at LocationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPattern: Put in GameInstance for persistence. Variables MusicVolume(float)=1.0, SFXVolume(float)=1.0, CurrentMusic(AudioComponent). PlayMusic: IsValid(CurrentMusic) → Stop → SpawnSound2D(MusicAsset, MusicVolume) → store ref. PlaySFX: PlaySound2D(SFXAsset, SFXVolume). SetMusicVolume: SetVolumeMultiplier(CurrentMusic, NewVol). Save volumes to SaveGame.
UE 5.0+ next-gen sound system — node graphs for procedural audio. Replaces Sound Cue for new projects.
PlaySoundAtLocationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo ago2D sound — no world position, good for UI sounds and music. Use PlaySoundAtLocation for world sounds.
PlaySound2DUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoA spreadsheet-like asset holding rows of a struct type. Great for item catalogs, dialogue lines, level configs.