PlaySoundAtLocation — play sound at world location
Updated 6mo ago
Reference
UGameplayStatics::PlaySoundAtLocation.
Pins
Inputs
- execute:exec
- Sound:object
- Location:vector
- Rotation:rotator
- VolumeMultiplier:float
- PitchMultiplier:float
- StartTime:float
- AttenuationSettings:object
- ConcurrencySettings:object
- OwningActor:object
Outputs
- then:exec
Function target: PlaySoundAtLocation · Node name: Play Sound at Location