SpawnSoundAtLocation — spawn persistent audio component at location
Updated 3mo ago
Pins
Inputs
- execute:exec
- Sound:object
- Location:vector
- Rotation:rotator
- VolumeMultiplier:float
- PitchMultiplier:float
- StartTime:float
- AttenuationSettings:object
- ConcurrencySettings:object
- bAutoDestroy:bool
Outputs
- then:exec
- ReturnValue:object
Function target: SpawnSoundAtLocation · Node name: Spawn Sound at Location