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Node refGold tierAudio

SpawnSoundAtLocation — spawn persistent audio component at location

Updated 3mo ago
UE 5.0UE 5.1UE 5.2UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#sound#spawn#audio#component

Pins

Inputs

  • execute:exec
  • Sound:object
  • Location:vector
  • Rotation:rotator
  • VolumeMultiplier:float
  • PitchMultiplier:float
  • StartTime:float
  • AttenuationSettings:object
  • ConcurrencySettings:object
  • bAutoDestroy:bool

Outputs

  • then:exec
  • ReturnValue:object

Function target: SpawnSoundAtLocation · Node name: Spawn Sound at Location