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PatternGold tierCamera

Camera orbit turntable with spring arm for product viewer

Updated 3mo ago
UE 5.4UE 5.7#camera#orbit#turntable#springarm

Reference

Setup: SceneComponent(root) → SpringArmComponent(child) → CameraComponent(child). SpringArm: UsePawnControlRotation=false, TargetArmLength=500. Orbit: InputAxis MouseX → MakeRotator(0,0,Value*Sensitivity) → AddRelativeRotation(SpringArm). Zoom: MouseWheel → GetTargetArmLength → Subtract(Current, Axis*Step) → FClamp(Min,Max) → SetTargetArmLength.