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Knowledge base
Pattern: Put in GameInstance for persistence. Variables MusicVolume(float)=1.0, SFXVolume(float)=1.0, CurrentMusic(AudioComponent). PlayMusic: IsValid(CurrentMusic) → Stop → SpawnSound2D(MusicAsset, MusicVolume) → store ref. PlaySFX: PlaySound2D(SFXAsset, SFXVolume). SetMusicVolume: SetVolumeMultiplier(CurrentMusic, NewVol). Save volumes to SaveGame.