WoalzCraft

Our story

We build the plugin we wished we had when we started with UE5.

WoalzCraft is an AI agent for Unreal Engine 5 that turns plain-language prompts into working Blueprint graphs. It's built in the open, ships incrementally, and is intentionally simple enough for beginners while staying useful for shipping studios.

The backstory

One developer, one AI mentor, one tangled Blueprint graph

WoalzCraft started because our founder kept hitting the same wall. Every time he wanted to explore a gameplay idea in UE5, he'd spend an hour building the same scaffolding: input handling, spawn logic, state timers, event dispatchers. By the time the scaffolding was done, the energy for the actual idea was gone.

The solution looked obvious: hand the scaffolding work to an AI. But 2024-era tools were frustrating. ChatGPT could describe a Blueprint but not build one. Dedicated UE5 plugins were either narrow (one specific workflow) or academic (prompts with unfamiliar syntax). Nothing hit the sweet spot of paste a key, type a sentence, get a working Blueprint.

So we built that. First as a weekend hack in a single C++ module, then as a proper plugin with a panel UI, then with a knowledge service behind it (the Brain) that learns from every accepted generation. Each version stayed small enough that one person could hold the whole thing in their head. That constraint is a feature, not a bug: it keeps the product focused on the one job it claims to do.

Principles

How we make decisions

If the team ever has to choose between two directions, these are the tiebreakers.

  • Boring tech, sharp edges only where they matter

    Postgres, Redis, FastAPI, Next.js. No exotic dependencies. We spend novelty budget on the parts that move the product forward (embedding retrieval, MCP integration), not on infrastructure chasing.

  • Knowledge is the moat

    The plugin is open source; anyone can fork it. What we can't commoditise overnight is the curated corpus of Blueprint patterns + few-shot examples the Brain has learned. Every accepted generation makes the next one sharper.

  • Local-first whenever possible

    Plugin ships with a full offline mode. Brain calls are best-effort. You can run everything on your own machine against Ollama. That way WoalzCraft works in a locked-down studio, on a plane, or when the internet is flaky.

  • Community feedback is first-class

    Every Blueprint you accept contributes (anonymized) back to Brain. Every correction proposal you submit lands in a review queue. We don't grade homework; we run a flywheel, and you're a participant, not a customer.

  • Ship small, ship often, stay honest

    Release notes tell you what broke, not just what shipped. Known rough edges get a callout. If the marketplace version is buggy, the changelog will say so. We'd rather lose a sale than surprise you.

Team

Who's behind this

WoalzCraft is built by a small team in Indonesia under the Woalz label. Won leads product + engineering end-to-end, from the plugin's C++ internals to the Brain API, this marketing site, and the admin tooling you're not supposed to see. Our Sahabat reviewers curate community contributions, keep the knowledge corpus clean, and help triage bug reports.

Parent company: Woalz. We're open to working with studios, teachers, and indie devs who want to help steer the roadmap. support@woalz.com.

Roadmap

What we've shipped and what's next

  1. ShippedNov 2025

    Phase 0 kickoff

    C++ scaffold, plugin panel UI, prompt-caching layers, GDPR-safe contributor hashing.

  2. ShippedFeb 2026

    Beginner-first experience (v0.8.0)

    Beginner Mode default ON, adaptive few-shot selection, intent-aware model routing.

  3. ShippedMar 2026

    MCP integration (v0.9.0-alpha)

    32 tools, 6 resources, 6 prompts. Claude Code, Cursor, Cline, Windsurf integrate via localhost JSON-RPC.

  4. In flightApr 2026

    Anonymous signup + public beta (v0.9.0)

    Plugin auto-provisions a community key on first launch. Companion admin site live.

  5. PlannedMay 2026 (target)

    Email-opt-in upgrade + forum

    User tier for 300 req/hr. Community forum launches once active user base hits critical mass.

  6. PlannedQ3 2026 (target)

    v1.0 marketplace release

    Fab + UE Marketplace listings. Stable API contract. Team tier pricing.

Roadmap shifts as we learn. Dates are targets, not promises. Check /changelog for shipped-versions truth.

Want to help us build this?

Install the plugin, break it, send us the crash log. Contribute a Blueprint pattern. Propose a correction. The flywheel needs you more than our roadmap does.