AI Agent that speaks
Unreal Blueprint
Turn plain-language descriptions into working Blueprint graphs in seconds. Bring your own AI provider, tap into a community-powered knowledge base, or go fully local. Your workflow, your call.
- UE5 versions
- 5.3 → 5.7
- AI providers
- 5+
- Brain entries
- Growing
- First-run setup
- 0 clicks
Built for Blueprint developers
Everything you need between idea and execution
A focused toolkit, not a kitchen sink. Each feature earned its place by shaving real time off real UE5 workflows.
Multi-provider AI
Bring your own key for OpenAI, Anthropic, Gemini, or run locally via Ollama. Switch anytime, no lock-in.
Brain-powered context
Every generation is enriched by few-shot examples retrieved from a community knowledge base tuned for Blueprint topology.
MCP server embedded
Expose Blueprint tools to Claude Code, Cursor, or any MCP host. Paste one command to integrate.
UE-version aware
Version-aware prompt hints and node validation: no more deprecated nodes in 5.7, no more missing APIs in 5.3.
Plain-English diagnostics
"Pin type mismatch" becomes "You connected a float to a bool; try a Compare node". Every compile error explained.
Zero-friction onboarding
First launch auto-provisions a community-tier API key. Open the panel, type a prompt, ship a Blueprint.
How it works
Three steps from prompt to packaged asset
- STEP 01
Install the plugin
Drop WoalzCraft into your UE 5.3+ project. A community-tier API key provisions automatically on first launch. No manual paste required.
- STEP 02
Describe what you want
Open the Woalz Craft panel. Type "spawn a cube when the game starts" or paste a spec. The Brain finds similar patterns to guide the AI.
- STEP 03
Accept, edit, contribute
Review the generated graph, refine with follow-ups, ship the asset. Accepted Blueprints flow back to Brain to help the next person.
Ship your first Blueprint
in under two minutes
Free, open-source, works offline with Ollama. Install the plugin and the Brain takes care of the rest.
