Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
25 results for visibility
ESlateVisibility: Visible, Collapsed, Hidden, HitTestInvisible, SelfHitTestInvisible.
Set VisibilityUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: Input trigger → LineTraceSingle(CameraLocation, CameraLocation + ForwardVector * Distance, Visibility, false, MakeArray(Self), None) → Branch(ReturnValue) → True: BreakHitResult → HitActor → CastTo InteractableInterface → call Interact. End pin is world POSITION not direction. Use DrawDebugType ForOneFrame during dev.
SetVisibilityUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSet Visibility (Component)UE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: Variables TimeOfDay(float)=12.0, DayLengthMinutes(float)=10. Tick: TimeOfDay += (DeltaSeconds/DayLengthMinutes/60)*24 → FMod(TimeOfDay, 24) → MapRangeClamped(TimeOfDay, 0, 24, 0, 360) → MakeRotator(SunPitch, 0, 0) → SetActorRotation(SunLight). Update sky SunDirection and light color/intensity based on time.
UGameplayStatics::SpawnEmitterAtLocation. For Niagara, use SpawnSystemAtLocation.
Spawn Emitter at LocationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSetColorAndOpacityUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoDefines a viewpoint into the world. The active PlayerController's view comes from one camera at a time.
Set Color and OpacityUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoLegacy Cascade system. Prefer Niagara (SpawnSystemAtLocation) for new projects.
SpawnEmitterAtLocationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago