Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
23 results for attack
Pattern: Attack input → Branch(bCanAttack) → PlayMontage(AttackMontage) → SET bCanAttack=false. AnimNotify during montage: GetActorLocation + GetActorForwardVector*AttackRange → SphereTraceMulti(Loc, Loc+Forward*Range, AttackRadius) → ForEach hit: Branch(HitActor != Self AND not already hit) → ApplyDamage(HitActor, Damage). OnMontageEnded → SET bCanAttack=true.
A reusable input definition (Jump, Attack, Look). Pure data — bind it to keys via an InputMappingContext.
Apply Point DamageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUGameplayStatics::ApplyDamage. Triggers EventAnyDamage on target.
Apply DamageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoRequires Simulation Generates Hit Events on physics body.
Event HitUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoApplyRadialDamageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoEventAnyDamageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoEvent AnyDamageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA blocking collision between two shapes. Fires OnHit on both actors. Use for solid impacts.
Event PointDamageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago