ApplyDamage — deal damage to a target actor
Updated 3mo ago
Reference
UGameplayStatics::ApplyDamage. Triggers EventAnyDamage on target.
Pins
Inputs
- execute:exec
- DamagedActor:object
- BaseDamage:float
- EventInstigator:object
- DamageCauser:object
- DamageTypeClass:class
Outputs
- then:exec
- ReturnValue:float
Function target: ApplyDamage · Node name: Apply Damage