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Node refGold tierGameplay

ApplyDamage — deal damage to a target actor

Updated 3mo ago
UE 5.0UE 5.1UE 5.2UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#damage#health#combat#apply

Reference

UGameplayStatics::ApplyDamage. Triggers EventAnyDamage on target.

Pins

Inputs

  • execute:exec
  • DamagedActor:object
  • BaseDamage:float
  • EventInstigator:object
  • DamageCauser:object
  • DamageTypeClass:class

Outputs

  • then:exec
  • ReturnValue:float

Function target: ApplyDamage · Node name: Apply Damage