EventHit — fires when actor is hit by or hits something
Updated 3mo ago1 look-ups
Reference
Requires Simulation Generates Hit Events on physics body.
Pins
Inputs
None.
Outputs
- then:exec
- MyComp:object
- Other:object
- OtherComp:object
- bSelfMoved:bool
- HitLocation:vector
- HitNormal:vector
- NormalImpulse:vector
- Hit:HitResult