Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
22 results for wrong
Why: A pin expected an actor of type '{expected}' (or subclass) but you connected a '{actor}' which doesn't inherit from it. Fix: Either: (a) change your '{actor}' to inherit from '{expected}' by reparenting it (File → Reparent Blueprint), or (b) use a Cast To node to verify the type at runtime, or (c) plug in a different actor that IS a subclass of '{expected}'.
Why: You're binding a function to an Event Dispatcher (Delegate), but the function's parameters don't match the dispatcher's expected signature '{expected}'. You passed '{got}'. Fix: Either: (a) change your function's input parameter types to match the dispatcher (open the function → My Blueprint → Inputs section → match types one-by-one), or (b) bind a DIFFERENT function whose signature already matches. The Details panel of the Bind Event node shows the expected signature.
NOTUE 5.4, 5.7updated 3mo agoBooleanNOTUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoOR=BooleanOR, NOT=Not_PreBool, XOR=BooleanXOR
ANDUE 5.4, 5.7updated 3mo agoBooleanORUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoCall on the CharacterMovementComponent, not directly on Character. Or use IsMovingOnGround.
IsInAirUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoLess_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoWasInputKeyJustPressedUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoRandom BoolUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo ago