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Node refGold tierMovement

IsInAir (IsFalling) — true if character is in the air

Updated 3mo ago
UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#air#jump#falling#character#ground

Reference

Call on the CharacterMovementComponent, not directly on Character. Or use IsMovingOnGround.

Pins

Inputs

None.

Outputs

None.

Function target: CharacterMovementComponent · Node name: IsInAir