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PatternGold tiertype_resolution

Wrong class plugged into a pin expecting a specific type

Updated 2mo ago
UE 5.7#Class#Cast To#Parent Class#Actor

Reference

Why: A pin expected an actor of type '{expected}' (or subclass) but you connected a '{actor}' which doesn't inherit from it.

Fix: Either: (a) change your '{actor}' to inherit from '{expected}' by reparenting it (File → Reparent Blueprint), or (b) use a Cast To node to verify the type at runtime, or (c) plug in a different actor that IS a subclass of '{expected}'.