Knowledge base
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Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
21 results for velocity
bVelChange=true treats Impulse as direct velocity change (ignores mass). bVelChange=false treats it as a force impulse (mass-dependent).
AddImpulseUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agobXYOverride/bZOverride: if true, replaces current velocity. If false, adds to it.
LaunchCharacterUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSet Physics Linear VelocityUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoGet VelocityUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSetPhysicsLinearVelocityUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPure node. Use VSize(GetVelocity) to get speed as float.
GetVelocityUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoGet Physics Linear VelocityUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoACharacter::LaunchCharacter. Good for knockback, bouncing, jumppads.
Launch CharacterUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoOne-shot force. bVelChange=true treats Impulse as velocity change.
Add ImpulseUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoVector LengthUE 5.4, 5.7updated 2mo ago