AddImpulse — apply instant impulse to physics body
Updated 3mo ago
Reference
One-shot force. bVelChange=true treats Impulse as velocity change.
Pins
Inputs
- execute:exec
- self:object
- Impulse:vector
- BoneName:name
- bVelChange:bool
Outputs
- then:exec
Function target: AddImpulse · Node name: Add Impulse