Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for uobject
For non-Actor objects (UObjects). Actors must use SpawnActorFromClass instead. Outer is usually 'self' or GetTransientPackage().
NewObjectUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoBlueprint-exposed version of NewObject. Cast result to your specific class.
ConstructObjectFromClassUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA pointer to a UObject instance. If the target is destroyed the reference becomes invalid — always IsValid-check before use.
Returns True if an Object Reference points to a live (non-destroyed) UObject. Always IsValid-check references before use to avoid crashes.
Cast ReturnValue to your SaveGame subclass (e.g. UBP_SaveGame) to set variables on it.
CreateSaveGameObjectUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoMust call this before SetScalarParameterValue/SetVectorParameterValue. Store the result in a variable for reuse.
CreateDynamicMaterialInstanceUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUGameplayStatics::CreateSaveGameObject. Cast result to your SaveGame class.
Create Save Game ObjectUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoOne-shot force. bVelChange=true treats Impulse as velocity change.
Add ImpulseUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA SceneComponent with simulate-physics enabled. Driven by forces, gravity, collisions instead of explicit transforms.
K2Node_SpawnActorFromClass. Class pin is a class reference dropdown.
SpawnActorFromClassUE 5.4, 5.7updated 2mo ago