Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for Metasound
UE 5.0+ next-gen sound system — node graphs for procedural audio. Replaces Sound Cue for new projects.
A raw audio clip (.wav). Imported into the project, then wrapped in a Sound Cue or Metasound for playback.
2D sound — no world position, good for UI sounds and music. Use PlaySoundAtLocation for world sounds.
PlaySound2DUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPlaySoundAtLocationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSpawn Sound at LocationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPlay Sound 2DUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUGameplayStatics::PlaySoundAtLocation.
Play Sound at LocationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA graph that mixes and routes one or more Sound Waves — fades, randomizes, attenuates. Older but battle-tested.
Distance-based volume falloff. A Sound Attenuation asset defines the curve and falloff radius.
Get Enhanced Input Local Player SubsystemUE 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago