Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
124 results for Actor
Pure node. Tags are added in the Actor Details panel → Tags array. Case-sensitive.
ActorHasTagUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoGet OwnerUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoTriggers EventAnyDamage and EventPointDamage on the target actor.
ApplyDamageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoAddActorToTagUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoActor Has TagUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoAnything that can be placed in a Level. Has a Transform. Player characters, props, lights, and triggers all inherit from Actor.
An Actor that can be possessed by a Controller. Use for the player's avatar and AI agents.
Get InstigatorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoRequires Simulation Generates Hit Events on physics body.
Event HitUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: BP_Projectile with SphereCollision(root), StaticMesh, ProjectileMovementComponent(InitialSpeed=3000, MaxSpeed=3000, bRotationFollowsVelocity=true). OnComponentHit → ApplyDamage(OtherActor, Damage, GetInstigatorController, Self) → SpawnEmitterAtLocation(ImpactPoint) → DestroyActor. Spawner: SpawnActorFromClass(BP_Projectile, MuzzleLocation, MuzzleRotation).