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Knowledge base
Pattern: GetPlayerCharacter(PlayerIndex=0) → CastTo<BP_MyCharacter>(Object=ReturnValue) → Cast Succeeded → Get/Set variables on 'As BP_MyCharacter' output pin. Key: CastTo exec input='execute', exec output='Cast Succeeded'/'Cast Failed'. The cast output pin is named 'As BP_MyCharacter' (or whatever your class is). Connect this output to any node that needs the typed reference.