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PatternGold tierUtilities

Cast to player character subclass and access custom variables

Updated 3mo ago
UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#cast#player#character#variable#access#custom

Reference

Pattern: GetPlayerCharacter(PlayerIndex=0) → CastTo<BP_MyCharacter>(Object=ReturnValue) → Cast Succeeded → Get/Set variables on 'As BP_MyCharacter' output pin. Key: CastTo exec input='execute', exec output='Cast Succeeded'/'Cast Failed'. The cast output pin is named 'As BP_MyCharacter' (or whatever your class is). Connect this output to any node that needs the typed reference.