Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
30 results for character
Pure node. PlayerIndex 0 = first local player. Returns Character, cast to your BP class to access variables.
GetPlayerCharacterUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoCall on the CharacterMovementComponent, not directly on Character. Or use IsMovingOnGround.
IsInAirUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA Pawn pre-built for bipedal movement. Comes with a CharacterMovementComponent for walking/jumping/swimming.
ACharacter::Jump. Respects JumpZVelocity from CharacterMovement.
JumpUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoACharacter::LaunchCharacter. Good for knockback, bouncing, jumppads.
Launch CharacterUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoAnything that can be placed in a Level. Has a Transform. Player characters, props, lights, and triggers all inherit from Actor.
UGameplayStatics::GetPlayerCharacter.
Get Player CharacterUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoACharacter method. Returns UCharacterMovementComponent.
Get Character MovementUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: GetPlayerCharacter(PlayerIndex=0) → CastTo<BP_MyCharacter>(Object=ReturnValue) → Cast Succeeded → Get/Set variables on 'As BP_MyCharacter' output pin. Key: CastTo exec input='execute', exec output='Cast Succeeded'/'Cast Failed'. The cast output pin is named 'As BP_MyCharacter' (or whatever your class is). Connect this output to any node that needs the typed reference.
A 3D model with a skeleton — can be animated. Used for characters and creatures.