Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
30 results for access
Pure node. Cast result to your GameMode subclass to access custom properties.
GetGameModeUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPure node. Use to gate server-only logic. On Listen server: true for host, varies for clients.
HasAuthorityUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoInternal function name is MultiplyMultiply_FloatFloat (operator **).
PowerUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSwitch On HasAuthority: 'Authority' exec fires on server, 'Remote' fires on clients. Use to gate server-only logic like damage calculation, score updates, spawning.
HasAuthority_NetworkingUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoGateUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoApply Radial DamageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoThe machine that's authoritative for an actor — usually the server. Check HasAuthority before mutating replicated state.
string
Reads a variable's current value. Drag a variable from the My Blueprint panel and choose Get.
UGameplayStatics::GetGameMode. Cast to your custom GameMode class.
Get Game ModeUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago