AddMovementInput — add movement input to character/pawn
Updated 3mo ago
Reference
APawn method. WorldDirection is unit vector, ScaleValue 0-1. Works with CharacterMovementComponent.
Pins
Inputs
- execute:exec
- self:object
- WorldDirection:vector
- ScaleValue:float
- bForce:bool
Outputs
- then:exec
Function target: AddMovementInput · Node name: Add Movement Input