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Node refGold tierCharacter

AddMovementInput — add movement input to character/pawn

Updated 3mo ago
UE 5.0UE 5.1UE 5.2UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#character#movement#walk#input

Reference

APawn method. WorldDirection is unit vector, ScaleValue 0-1. Works with CharacterMovementComponent.

Pins

Inputs

  • execute:exec
  • self:object
  • WorldDirection:vector
  • ScaleValue:float
  • bForce:bool

Outputs

  • then:exec

Function target: AddMovementInput · Node name: Add Movement Input