Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
26 results for movement
ACharacter method. Returns UCharacterMovementComponent.
Get Character MovementUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: Variables bCanDash(bool)=true, DashDistance(float)=1000, DashDuration(float)=0.2. Input → Branch(bCanDash) → SET bCanDash=false → GetActorForwardVector → Multiply(Forward, DashDistance) → Timeline(0→1 over DashDuration) → Update: VLerp(StartLoc, StartLoc+DashOffset, Alpha) → SetActorLocation. Finished → Delay(CooldownTime) → SET bCanDash=true.
Pattern: InputAxis MoveForward → Multiply_FloatFloat(A=AxisValue, B=1.0) → AddMovementInput(WorldDirection=GetActorForwardVector, ScaleValue=Product). Repeat for MoveRight with GetActorRightVector. Key pins: AddMovementInput inputs: 'WorldDirection' (Vector) and 'ScaleValue' (float). Input Axis event output pin is named 'Axis Value' (float).
A Pawn pre-built for bipedal movement. Comes with a CharacterMovementComponent for walking/jumping/swimming.
APawn method. WorldDirection is unit vector, ScaleValue 0-1. Works with CharacterMovementComponent.
Add Movement InputUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoWorldDirection is usually GetActorForwardVector or axis input. ScaleValue is axis value (-1 to 1).
AddMovementInputUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoBuilt-in component on every Character that handles walking, jumping, swimming, flying. Configure max speed, gravity, etc.
bVelChange=true treats Impulse as direct velocity change (ignores mass). bVelChange=false treats it as a force impulse (mass-dependent).
AddImpulseUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: Variables StartLocation(Vector), EndLocation(Vector). BeginPlay: SET StartLocation=GetActorLocation. Timeline MoveTimeline(Alpha 0→1 over Duration). Trigger overlap/button press → Play Timeline. Timeline Update: VLerp(StartLocation, EndLocation, Alpha) → SetActorLocation(Self, Result, bSweep=true). Finished: Delay → Reverse Timeline.
Continuous force — apply every frame. Use AddImpulse for one-shot.
Add ForceUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago