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Node refGold tierActor

K2_AddActorWorldRotation — add delta rotation in world space for continuous rotation

Updated 6mo ago
UE 5.4UE 5.7#actor#rotation#K2#additive

Reference

K2_AddActorWorldRotation. Multiply rotation by DeltaSeconds for frame-rate independence.

Pins

Inputs

  • execute
  • self
  • DeltaRotation:rotator
  • bSweep:bool
  • bTeleport:bool

Outputs

  • then
  • SweepHitResult:HitResult

Function target: K2_AddActorWorldRotation · Node name: AddActorWorldRotation