K2_AddActorWorldRotation — add delta rotation in world space for continuous rotation
Updated 6mo ago
Reference
K2_AddActorWorldRotation. Multiply rotation by DeltaSeconds for frame-rate independence.
Pins
Inputs
- execute
- self
- DeltaRotation:rotator
- bSweep:bool
- bTeleport:bool
Outputs
- then
- SweepHitResult:HitResult
Function target: K2_AddActorWorldRotation · Node name: AddActorWorldRotation