Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for additive
Standard addition. Works on Integer, Float, Vector, Rotator, etc — UE picks the right overload from pin types.
Less_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPin names A, B, ReturnValue.
AddUE 5.4, 5.7updated 2mo agobVelChange=true treats Impulse as direct velocity change (ignores mass). bVelChange=false treats it as a force impulse (mass-dependent).
AddImpulseUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoGreaterEqual_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoOne-shot force. bVelChange=true treats Impulse as velocity change.
Add ImpulseUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoOR=BooleanOR, NOT=Not_PreBool, XOR=BooleanXOR
ANDUE 5.4, 5.7updated 2mo agoPin names A and B. C++ name stays Multiply_FloatFloat even in UE 5.7.
MultiplyUE 5.4, 5.7updated 2mo agostring
ParameterName must match the parameter name in the Material exactly (case-sensitive).
SetScalarParameterValueUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago