Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
59 results for rotation
A 3D rotation (Pitch, Yaw, Roll) in degrees. Combine with Vector for full positioning.
DeltaRotation is a Rotator struct. For Z-only rotation use Make Rotator with Z=value.
AddActorLocalRotationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: MakeTransform(Location=SpawnLocation, Rotation=SpawnRotation, Scale=(1,1,1)) → SpawnActorFromClass(Class=ActorClass, SpawnTransform=Transform) → CastTo<YourClass>(ReturnValue). SpawnActorFromClass inputs: 'ActorClass', 'SpawnTransform' (Transform), not separate Location/Rotation. Use MakeTransform node to build the Transform struct from Location+Rotation+Scale.
K2_AddActorWorldRotation. Multiply rotation by DeltaSeconds for frame-rate independence.
AddActorWorldRotationUE 5.4, 5.7updated 2mo agoUseful for converting local-space directions to world space. E.g. RotateVector(GetActorRotation, MakeVector(1,0,0)) = forward vector.
RotateVectorUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPure node — no exec pins.
GetActorRotationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoGet Right VectorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUse AddActorLocalRotation for delta rotation. bTeleportPhysics skips collision sweep.
SetActorRotationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoReturns the Rotator needed to look from Start toward Target. Common for aiming and facing.
FindLookAtRotationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSet World RotationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago