Knowledge base
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Knowledge base
The structure WoalzCraft generates. Paste into the plugin to instantiate as a real Blueprint.
{
"nodes": [
{
"id": "n_endplay",
"position": {
"x": 0,
"y": 0
},
"node_type": "Event",
"event_name": "EndPlay"
},
{
"id": "n_getloc",
"position": {
"x": 200,
"y": 100
},
"node_type": "GetActorLocation"
},
{
"id": "n_sound",
"position": {
"x": 400,
"y": 0
},
"node_type": "PlaySoundAtLocation"
},
{
"id": "n_particle",
"position": {
"x": 400,
"y": 200
},
"node_type": "SpawnEmitterAtLocation"
}
],
"connections": [
{
"to_pin": "execute",
"to_node": "n_sound",
"from_pin": "then",
"from_node": "n_endplay"
},
{
"to_pin": "execute",
"to_node": "n_particle",
"from_pin": "then",
"from_node": "n_sound"
},
{
"to_pin": "Location",
"to_node": "n_sound",
"from_pin": "ReturnValue",
"from_node": "n_getloc"
},
{
"to_pin": "Location",
"to_node": "n_particle",
"from_pin": "ReturnValue",
"from_node": "n_getloc"
}
],
"parent_class": "Actor",
"blueprint_name": "BP_DestructionFX"
}