Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
23 results for destroy
K2_DestroyActor. Removed at end of frame.
DestroyActorUE 5.4, 5.7updated 2mo agoEndPlayReason: Destroyed, LevelTransition, EndPlayInEditor, RemovedFromWorld, Quit.
Event EndPlayUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoRemoves an Actor from the world. References to it become invalid — use IsValid before dereferencing later.
Fires when the actor is destroyed or the level ends. Use for cleanup.
0 = live forever.
Set Life SpanUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoDestroyActorUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoEvent AnyDamageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoDealing damage: Event → ApplyDamage(TargetActor, BaseDamage, InstigatorController, DamageCauser, DamageTypeClass). Receiving: EventAnyDamage → Damage output → Subtract_FloatFloat(CurrentHealth, Damage) → FClamp(Result, 0, MaxHealth) → SET CurrentHealth → Branch(CurrentHealth <= 0) → True: DestroyActor. Initialize CurrentHealth=MaxHealth in BeginPlay.