Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
25 results for sound
2D sound — no world position, good for UI sounds and music. Use PlaySoundAtLocation for world sounds.
PlaySound2DUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUE 5.0+ next-gen sound system — node graphs for procedural audio. Replaces Sound Cue for new projects.
A graph that mixes and routes one or more Sound Waves — fades, randomizes, attenuates. Older but battle-tested.
A raw audio clip (.wav). Imported into the project, then wrapped in a Sound Cue or Metasound for playback.
PlaySoundAtLocationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUGameplayStatics::PlaySoundAtLocation.
Play Sound at LocationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPlay Sound 2DUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: Put in GameInstance for persistence. Variables MusicVolume(float)=1.0, SFXVolume(float)=1.0, CurrentMusic(AudioComponent). PlayMusic: IsValid(CurrentMusic) → Stop → SpawnSound2D(MusicAsset, MusicVolume) → store ref. PlaySFX: PlaySound2D(SFXAsset, SFXVolume). SetMusicVolume: SetVolumeMultiplier(CurrentMusic, NewVol). Save volumes to SaveGame.
Distance-based volume falloff. A Sound Attenuation asset defines the curve and falloff radius.