Third person camera relative movement using controller rotation
Updated 3mo ago
Reference
Pattern: EnhancedInputAction IA_Move → GetControlRotation → MakeRotator(0, Yaw, 0) → GetForwardVector(YawRotation) = ForwardDir, GetRightVector(YawRotation) = RightDir. AddMovementInput(ForwardDir, InputY) + AddMovementInput(RightDir, InputX). SpringArm: UsePawnControlRotation=true. CharacterMovement: OrientRotationToMovement=true, bUseControllerDesiredRotation=false.