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PatternGold tierMovement

Rotate actor on tick with frame-rate independence using DeltaSeconds

Updated 6mo ago1 look-ups
UE 5.4UE 5.7#rotation#tick#deltatime#turntable

Reference

Pattern: EventTick → DeltaSeconds output → Multiply_FloatFloat(DeltaSeconds, RotationSpeed) → MakeRotator(0, 0, Result) → K2_AddActorWorldRotation(MakeRotator output). Always multiply by DeltaSeconds. Use K2_AddActorLocalRotation for self-relative spin. RotationSpeed variable default ~30-90 degrees/sec.