Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for music
Pattern: Put in GameInstance for persistence. Variables MusicVolume(float)=1.0, SFXVolume(float)=1.0, CurrentMusic(AudioComponent). PlayMusic: IsValid(CurrentMusic) → Stop → SpawnSound2D(MusicAsset, MusicVolume) → store ref. PlaySFX: PlaySound2D(SFXAsset, SFXVolume). SetMusicVolume: SetVolumeMultiplier(CurrentMusic, NewVol). Save volumes to SaveGame.
2D sound — no world position, good for UI sounds and music. Use PlaySoundAtLocation for world sounds.
PlaySound2DUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agostring
StopMontageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUGameplayStatics::PlaySoundAtLocation.
Play Sound at LocationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSpawn Sound at LocationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPlaySoundAtLocationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUE 5.0+ next-gen sound system — node graphs for procedural audio. Replaces Sound Cue for new projects.
Play AnimationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoComposeRotatorsUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago