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PatternGold tierRotation

Rotate actor continuously on Tick using AddActorLocalRotation

Updated 3mo ago2 look-ups
UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#rotation#tick#continuous#actor

Reference

Pattern: EventTick → Branch(bIsRotating) → True pin → MakeRotator(Z=RotationSpeed*DeltaSeconds) → AddActorLocalRotation. Key pin names: EventTick exec out='then', DeltaSeconds out='DeltaSeconds'; Branch exec in='execute', condition in='Condition'; AddActorLocalRotation exec in='execute', rotation in='DeltaRotation'. Multiply float by DeltaSeconds using Multiply_FloatFloat(A=RotationSpeed, B=DeltaSeconds).