Rotate actor continuously on Tick using AddActorLocalRotation
Updated 3mo ago2 look-ups
Reference
Pattern: EventTick → Branch(bIsRotating) → True pin → MakeRotator(Z=RotationSpeed*DeltaSeconds) → AddActorLocalRotation. Key pin names: EventTick exec out='then', DeltaSeconds out='DeltaSeconds'; Branch exec in='execute', condition in='Condition'; AddActorLocalRotation exec in='execute', rotation in='DeltaRotation'. Multiply float by DeltaSeconds using Multiply_FloatFloat(A=RotationSpeed, B=DeltaSeconds).