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PatternGold tierMovement

Double jump system with jump counter for character

Updated 3mo ago
UE 5.0UE 5.1UE 5.2UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#jump#double#character#counter

Reference

Pattern: Variables JumpCount(int)=0, MaxJumps(int)=2. Jump input → Branch(JumpCount < MaxJumps) → True: LaunchCharacter(0,0,JumpZVelocity) → SET JumpCount+1. OnLanded event → SET JumpCount=0. Don't use built-in Jump for multi-jump — use LaunchCharacter instead.