Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
21 results for double
Standard multiplication. UE 5.5+ defaults to Multiply_Double; older code may use Multiply_Float — both work in Blueprints.
A real number with decimals. UE 5.0+ uses double-precision by default. Use for distances, percentages, time.
Pattern: Variables JumpCount(int)=0, MaxJumps(int)=2. Jump input → Branch(JumpCount < MaxJumps) → True: LaunchCharacter(0,0,JumpZVelocity) → SET JumpCount+1. OnLanded event → SET JumpCount=0. Don't use built-in Jump for multi-jump — use LaunchCharacter instead.
Pin names A and B. C++ name stays Multiply_FloatFloat even in UE 5.7.
MultiplyUE 5.4, 5.7updated 3mo agoPin names A, B, ReturnValue.
AddUE 5.4, 5.7updated 3mo agoLess_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoMultiply_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPure node. Use ErrorTolerance (default 0.0001) for floating-point comparison.
EqualEqual_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoMax (float)UE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoNearly Equal (float)UE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo ago