Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for when
Requires Simulation Generates Hit Events on physics body.
Event HitUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoFires when a physics collision happens. Use for impact effects, damage on contact.
EventAnyDamageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agostring
OR=BooleanOR, NOT=Not_PreBool, XOR=BooleanXOR
ANDUE 5.4, 5.7updated 2mo agoStopMontageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoIn Character BP: OnDied (custom event) → SetActorHiddenInGame(true) → SetActorEnableCollision(false) → Disable input: GetController → DisableInput → Delay(Duration=3.0) → GetGameMode → CastTo<BP_GameMode> → RestartPlayer(GetController) → SetActorHiddenInGame(false) → SetActorEnableCollision(true) → EnableInput. In GameMode RestartPlayer: Gets nearest PlayerStart → SetActorLocation to PlayerStart → calls OnPossess. OR manual: GetAllActorsOfClass(PlayerStart) → Random select → SetActorLocationAndRotation(PlayerStart.Location, PlayerStart.Rotation).
Pattern: Pickup actor with SphereCollision(overlap), StaticMesh visual. OnComponentBeginOverlap → CastTo PlayerCharacter → Success: call AddScore/AddItem interface on player → PlaySoundAtLocation → SpawnEmitterAtLocation → DestroyActor(self). Set collision to OverlapOnlyPawn for performance.
EventBeginPlayUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoOnComponentHitUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago