Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
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Pattern: Pickup actor with SphereCollision(overlap), StaticMesh visual. OnComponentBeginOverlap → CastTo PlayerCharacter → Success: call AddScore/AddItem interface on player → PlaySoundAtLocation → SpawnEmitterAtLocation → DestroyActor(self). Set collision to OverlapOnlyPawn for performance.
Less_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoCall on the CharacterMovementComponent, not directly on Character. Or use IsMovingOnGround.
IsInAirUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPossessPawnUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA Pawn pre-built for bipedal movement. Comes with a CharacterMovementComponent for walking/jumping/swimming.
A named storage slot for a value. Has a type (Boolean/Integer/Float/String/Vector/Object Reference/etc) and a default value.
Must call this before SetScalarParameterValue/SetVectorParameterValue. Store the result in a variable for reuse.
CreateDynamicMaterialInstanceUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoDisplays a Texture2D or Material in UMG. Set Brush.Tint to colorize.