Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
25 results for instance
A live, runtime object of a class. Properties on an instance can differ from defaults set in the class.
Pure node. For GameInstance subsystems: GetGameInstance → GetSubsystem. For World subsystems: GetWorld → GetSubsystem. Subsystems are auto-instanced singletons — great for organizing game systems.
GetSubsystemUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUGameplayStatics::GetGameInstance. Persists across level loads.
Get Game InstanceUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA lightweight override of a Material's parameters (color, scalar). Far cheaper than creating new Materials.
For non-Actor objects (UObjects). Actors must use SpawnActorFromClass instead. Outer is usually 'self' or GetTransientPackage().
NewObjectUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoK2Node_CreateWidget. Class is the Widget Blueprint class reference.
Create WidgetUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUGameplayStatics::CreateSaveGameObject. Cast result to your SaveGame class.
Create Save Game ObjectUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoCast ReturnValue to your SaveGame subclass (e.g. UBP_SaveGame) to set variables on it.
CreateSaveGameObjectUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoAlways pass a valid PlayerController as OwningPlayer. Cast the ReturnValue to your specific widget class.
CreateWidgetUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUSkeletalMeshComponent method. Cast to your AnimBP class.
Get Anim InstanceUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago