Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
22 results for disk
SlotName is an arbitrary string key (e.g. 'SaveSlot1'). UserIndex 0 for single-player.
SaveGameToSlotUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoReturns null if slot doesn't exist. Always check IsValid before using the result.
LoadGameFromSlotUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoDoesSaveGameExistUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoAny project file the editor manages — Blueprints, textures, sounds, materials, levels, etc. Stored as .uasset on disk.
Pattern: BP_Checkpoint with BoxTrigger, variable CheckpointID(int). OnBeginOverlap(Player) → DoOnce → CreateSaveGameObject(MySaveGame) → SET PlayerLocation, Health, Inventory, CheckpointID → SaveGameToSlot('AutoSave', 0). On death/respawn: LoadGameFromSlot('AutoSave') → Cast → TeleportTo(SavedLocation) → restore Health etc. Show 'Checkpoint Reached' UI briefly.
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Distance-based volume falloff. A Sound Attenuation asset defines the curve and falloff radius.
Dealing damage: Event → ApplyDamage(TargetActor, BaseDamage, InstigatorController, DamageCauser, DamageTypeClass). Receiving: EventAnyDamage → Damage output → Subtract_FloatFloat(CurrentHealth, Damage) → FClamp(Result, 0, MaxHealth) → SET CurrentHealth → Branch(CurrentHealth <= 0) → True: DestroyActor. Initialize CurrentHealth=MaxHealth in BeginPlay.
UGameplayStatics::CreateSaveGameObject. Cast result to your SaveGame class.
Create Save Game ObjectUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago