Checkpoint and autosave system with trigger volumes
Updated 6mo ago
Reference
Pattern: BP_Checkpoint with BoxTrigger, variable CheckpointID(int). OnBeginOverlap(Player) → DoOnce → CreateSaveGameObject(MySaveGame) → SET PlayerLocation, Health, Inventory, CheckpointID → SaveGameToSlot('AutoSave', 0). On death/respawn: LoadGameFromSlot('AutoSave') → Cast → TeleportTo(SavedLocation) → restore Health etc. Show 'Checkpoint Reached' UI briefly.