Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
27 results for construct
Why: Construction Script runs while the actor is being placed in the editor — before BeginPlay. Other actors in the world don't exist yet from this actor's perspective. Some self properties are also not yet initialized. Fix: Move the logic from Construction Script to Event BeginPlay. Construction Script should only set up THIS actor's components/properties, not query the world. If you need editor-time behavior, use the ifEditorOnly check + restricted property reads.
Why: Construction Script runs in the editor before the world is fully loaded. Spawning actors here is unsupported because the receiving world might not exist yet. Fix: Move the Spawn Actor node from Construction Script to Event BeginPlay. BeginPlay runs at runtime when the world is ready and other actors can be spawned safely.
Blueprint-exposed version of NewObject. Cast result to your specific class.
ConstructObjectFromClassUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoMake VectorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoConstructs a struct value from its individual fields (e.g. Make Vector from X/Y/Z, Make Transform).
Make ColorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoMakeHitResultUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoMake Vector2DUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoAlso: BuildString_Int, BuildString_Name, BuildString_Vector, etc.
Build StringUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUPrimitiveComponent method. Store result in variable and reuse. Create once in BeginPlay.
Create Dynamic Material InstanceUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago