Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
39 results for click
On Left Mouse Button pressed → GetHitResultUnderCursorByChannel(TraceChannel=Visibility) → Branch(ReturnValue=true) → BreakHitResult → Check HitActor: IsValid(HitActor) → Branch → True: interact with HitActor. Check ground: use ImpactPoint as the world position clicked. GetHitResultUnderCursorByChannel is on PlayerController. Inputs: 'TraceChannel' (ETraceTypeQuery) and 'bTraceComplex' (bool). Output: 'HitResult' (struct) and 'ReturnValue' (bool). Use BreakHitResult to get ImpactPoint, HitActor, etc.
A clickable UMG widget. Hook OnClicked in the Graph to handle the press.
StopMontageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoK2Node_EnhancedInputAction. ActionValue type depends on InputAction (Bool, Float, Axis2D, Axis3D). Triggers: Started, Ongoing, Triggered, Completed, Canceled.
EnhancedInputActionUE 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoOne-shot force. bVelChange=true treats Impulse as velocity change.
Add ImpulseUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoQuit GameUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: Door actor with BoxTrigger, DoorMesh, Timeline(Alpha 0→1 over 1s). BeginOverlap → PlayFromStart(Timeline). EndOverlap → Reverse(Timeline). Timeline Update: Lerp(ClosedRotation, OpenRotation, Alpha) → SetRelativeRotation(DoorMesh). For sliding: Lerp locations instead of rotations.
QuitGameUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoOR=BooleanOR, NOT=Not_PreBool, XOR=BooleanXOR
ANDUE 5.4, 5.7updated 2mo agoMacro. Enter only passes through when gate is open.
GateUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago