Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for blend
Blends 1-2 input parameters (e.g. speed × direction) across a 2D space of animations. Used for locomotion.
LinearColorLerpUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoBlendTime in seconds. BlendFunc: VTBlend_Linear, VTBlend_Cubic, VTBlend_EaseIn, VTBlend_EaseOut. Call on the PlayerController.
SetViewTargetWithBlendUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoLinear interpolation — returns A when Alpha=0, B when Alpha=1, and a smooth blend in between. Pair with Timeline for animation.
UPrimitiveComponent method. Store result in variable and reuse. Create once in BeginPlay.
Create Dynamic Material InstanceUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agostring
Must call this before SetScalarParameterValue/SetVectorParameterValue. Store the result in a variable for reuse.
CreateDynamicMaterialInstanceUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSetVectorParameterValueUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoTwo collision shapes occupying the same space without blocking. Use for triggers (volume, pickup).
Pattern: EventBeginPlay → GetMesh → CreateDynamicMaterialInstance(ElementIndex=0) → SetVariable(DynMat=ReturnValue). Then on Tick or timer: SetScalarParameterValue(ParameterName='Opacity', Value=SinWave). Or for color: SetVectorParameterValue(ParameterName='Color', Value=MakeLinearColor). Key: CreateDynamicMaterialInstance is called on the COMPONENT (GetMesh), not the actor. Must store the result before using Set*ParameterValue. ParameterName MUST match the name in the Material asset exactly.