Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
30 results for IsValid
Returns True if an Object Reference points to a live (non-destroyed) UObject. Always IsValid-check references before use to avoid crashes.
IsValid is a MACRO with two exec outputs: 'Is Valid' and 'Is Not Valid'. NOT a pure bool function.
IsValidUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoK2Node_MacroInstance from StandardMacros. Has exec pins unlike the pure IsValid function.
IsValid (macro)UE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUKismetSystemLibrary::IsValid. Also check IsValidMacro for exec-based branching (Is Valid + Branch combined).
IsValidUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoIs Valid IndexUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoOR=BooleanOR, NOT=Not_PreBool, XOR=BooleanXOR
ANDUE 5.4, 5.7updated 2mo agoCall on the CharacterMovementComponent, not directly on Character. Or use IsMovingOnGround.
IsInAirUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoNOTUE 5.4, 5.7updated 2mo agoBooleanORUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoK2_ClearAndInvalidateTimerHandle.
Clear and Invalidate Timer by HandleUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago