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PatternGold tierArchitecture

Event dispatcher pattern for decoupled communication between actors

Updated 3mo ago
UE 5.0UE 5.1UE 5.2UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#dispatcher#event#delegate#decouple#communication

Reference

Pattern: Actor A declares EventDispatcher OnScoreChanged(int NewScore). Actor B (listener) BeginPlay: GetActorOfClass(A) → BindEvent(OnScoreChanged) → custom event handler. Actor A calls OnScoreChanged.Broadcast(Score) when score changes. Bind in BeginPlay, Unbind in EndPlay to avoid dangling references.