Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for decouple
Pattern: Actor A declares EventDispatcher OnScoreChanged(int NewScore). Actor B (listener) BeginPlay: GetActorOfClass(A) → BindEvent(OnScoreChanged) → custom event handler. Actor A calls OnScoreChanged.Broadcast(Score) when score changes. Bind in BeginPlay, Unbind in EndPlay to avoid dangling references.
A contract a Blueprint can implement, exposing a set of functions other code can call without knowing the class. Used for decoupled comms.
UnPossessUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPossessPawnUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoLess_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoNOTUE 5.4, 5.7updated 2mo agoPattern: Pickup actor with SphereCollision(overlap), StaticMesh visual. OnComponentBeginOverlap → CastTo PlayerCharacter → Success: call AddScore/AddItem interface on player → PlaySoundAtLocation → SpawnEmitterAtLocation → DestroyActor(self). Set collision to OverlapOnlyPawn for performance.
DoNUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoAdd more output pins as needed. Pin names: Then 0, Then 1, etc.
SequenceUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoBreak Vector 2DUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago