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PatternGold tierBest Practices

Common Blueprint mistakes and how to fix them

Updated 3mo ago
UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#mistakes#common#errors#fix#wrong#avoid

Reference

MISTAKE 1: Calling GetAllActorsOfClass every Tick. FIX: Cache results in BeginPlay or use delegates/tags instead.

MISTAKE 2: Not checking IsValid before using object references. FIX: Always IsValid → Branch → Is Valid before dereferencing.

MISTAKE 3: Using hard references to large assets in variables. FIX: Use Soft Object References + AsyncLoadAsset.

MISTAKE 4: Tick enabled on many actors doing heavy work. FIX: SetActorTickInterval(0.1) for non-critical logic, or use Timers.

MISTAKE 5: Casting to specific class without checking IsValid first. FIX: CastTo has 'Cast Failed' output — always handle it.

MISTAKE 6: Modifying array elements by getting then setting a copy. FIX: Use 'Array Set' with index to modify in-place.

MISTAKE 7: Creating widget every time it's shown. FIX: Create once → cache reference → show/hide with SetVisibility or Add/RemoveFromParent.