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PatternGold tierPhysics

Ragdoll death: disable movement, enable physics on mesh

Updated 3mo ago
UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#ragdoll#death#physics#simulate#character#mesh

Reference

Pattern: custom OnDeath event → GetCharacterMovement → DisableMovement() → GetMesh → SetSimulatePhysics(bSimulate=true) → SetCollisionEnabled(NoCollision) on CapsuleComponent. Key: SetSimulatePhysics is called on the MESH component (SkeletalMeshComponent), NOT on the actor or CharacterMovementComponent. Also set collision profile: SetCollisionProfileName('Ragdoll') on the mesh.