Back to search
PatternGold tierCamera

Smooth camera follow with spring arm using RInterpTo

Updated 3mo ago1 look-ups
UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#camera#follow#smooth#spring#interp#rotation

Reference

Pattern in PlayerController or Character: EventTick → GetControlRotation → RInterpTo(Current=CurrentCameraRot, Target=ControlRotation, DeltaTime=DeltaSeconds, InterpSpeed=10.0) → SetControlRotation(NewRotation=InterpResult). OR: use SpringArmComponent with CameraLagSpeed and bEnableCameraLag=true for physics-based follow. RInterpTo: 'Current' and 'Target' are Rotators. DeltaTime from Tick's 'DeltaSeconds' output.